Diablo 4: Druid skill tree, attacks and talents
Ane of the classes in Diablo 4 is the Druid. In touch with nature, Druids can shapeshift into werewolves or werebears while also wielding natural World magic. In this guide, I've gathered the full Druid skill tree. Carry in mind, Diablo four is far from finished, so this information is definitely field of study to modify. When we become enlightened of skills existence tweaked, removed, added, or contradistinct, we'll be certain to update this guide. If you'd like a breakdown of how the skill tree and talents work in Diablo 4, yous can cheque our guide on the Diablo four skill organisation.
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Diablo 4 Druid Skills
Bones attacks
- Earthspike: Sunder the earth, impaling the starting time enemy hit for 42-52. Each time y'all hit an enemy with Earthspike, your chance to deal a Crushing Blow to that target is increased by 10%.
- Shred: Shapeshift into a werewolf and shred an enemy, dealing 175-214. Has a 30% chance to strike twice.
- Storm Strike: Electricity gathers around your weapon, dealing 53-65 carve up betwixt your target and up to 3 nearby enemies.
- Maul: Shapeshift into a werebear and maul an enemy, dealing 64-78 and Fortifying yourself for xv. Fortified characters take thirty% decreased damage until all of their fortified life is removed.
- Air current Shear: Conjure a piercing bract of the wind dealing 42-52 and increasing your movement speed past 5% for 3 seconds, up to 30%.
Spirit Attacks
- Pulverize: Shapeshift into a werebear and slam the ground, dealing 350-428 to nearby enemies.
- Landslide: Shell enemies between 3 pillars of globe, dealing up to 96-117. Has an additional 10% run a risk to deal a Crushing Blow.
- Tornado: Conjure a vortex that moves outwards and curves in a random direction, dealing 55-68 every second.
Defensive skills
- Cyclone Armor: Powerful winds protect you lot, granting 15% ranged damage reduction. When an enemy in melee range hits you, there is upward to a fifteen% chance yous the winds to knock information technology back. This is a passive only effect.
- Earthen Bulwark: Rocks surround yous for 3 seconds, making you Unstoppable and absorbing up to 77. Upon expiration, the rocks shatter, dealing 102% of the remaining shield amount to nearby enemies. While Unstoppable, control impairing furnishings are removed and prevented.
- Trample: Rush forward as a werebear, dealing 150-183 impairment and stunning enemies for one.6 seconds.
- Debilitating Roar: Shapeshift into a werebear and bellow with ferocity, reducing the attack speed of nearby enemies by 22% for 5 seconds.
- Ravenous Bite: Shapeshift into a werewolf and tear an enemy's mankind, dealing 21-25, and healing you lot for 53-65.
Wrath skills
- Hurricane: Form a hurricane around you that deals 150-196 to nearby enemies over 8 seconds.
- Boulder: Unearth a large rolling boulder that knocks back and crushes enemies, dealing 200-244 with each hit. Has an additional 15% hazard to deal a Crushing Blow.
Companion skills
- Wolves: Passive skill that summons 2 wolf companions that bite enemies for 60-73. The agile skill directs the wolves to focus an enemy. The wolves have a 50% increased take a chance to critically strike the enemy.
- Ravens: Passive skill where ravens fly above you and periodically assail your enemies for 21-26. The active skill causes the target area to be swarmed with ravens. Enemies take 64-78 and endure 107-131 Vulnerability for half-dozen seconds. Vulnerable enemies have thirty% increased damage until all of their vulnerable life is removed.
- Vine Creeper: A passive skill where a vine creeper periodically emerges from the ground and poisons a nearby enemy for 34-41 over 8 seconds. The active skill causes vines to strangle enemies in a target expanse, poisoning them for 171-209 over half-dozen seconds and stunning them for 2 seconds.
Ultimate Attacks
- Cataclysm: A massive tempest follows you for 10 seconds. Tornadoes knock back enemies, and lightning strikes wildly for 400-489.
- Grizzly Rage: Shapeshift into a werebear for v seconds. You are granted new Werebear skills, and you generate spirit 28% faster. You are Unstoppable while Grizzly rage is active. While Unstoppable, control impairing effects are removed and prevented.
- Petrify: Petrify all nearby enemies, stunning them for five seconds. Damage breaks this effect and deals an additional 128-157. This skill has an additional 25% chance to bargain a Crushing blow.
Talent tree
- Abundance: Basic skills generate 5% more Spirit per indicate.
- Ancestral Fortitude: Increase your non-physical resistance by 8% per point.
- Call of the Wild: Your critical strike adventure is increased by 8% per bespeak confronting your wolves' focus target. Raven passive attacks brand enemies vulnerable for 20% of the damage dealt per indicate. Vine Creeper'south poison elapsing is increased past 8% per point.
- Earthbind: Hitting Event — World skills have upward to a 5% hazard per point to immobilize enemies for iii seconds.
- Earthen Might: Enemies hit by World skills accept viii% increased damage from Earth skills for two seconds, upward to twoscore%.
- Elemental Exposure: Targets hit past Spirit skills become Vulnerable for half dozen% of the damage dealt per betoken.
- Countless Storm: Increased the duration of Hurricane and Cataclysm past half-dozen% per bespeak.
- Heart of the Tempest: Disquisitional strike with Storm skills increase the critical strike of not-Tempest skills by 5% per indicate for 3 seconds.
- Feral Spirit: Critical strike damage is increased by 6% per indicate for 4 seconds after using a shapeshifting skill.
- Fury of Nature: Striking Consequence: Enemies hit by World and Storm skills have up to a 20% chance to have 25% increased critical strike damage from yous per betoken for v seconds.
- Heightened Senses: Damage reduction confronting nearby enemies is increased by 6% per betoken.
- Chase the Weak: Critical strike take a chance is increased by 6% per betoken against poisoned enemies while shapeshifted.
- Atomic number 26 Hide: While in werebear form, damage reduction is increased by five% per point. This bonus persists for 3 seconds after leaving werebear form.
- Lupine Swiftness: While in werewolf class, movement speed is increased by v% per indicate. This bonus persists for 3 seconds subsequently leaving werewolf class.
- Natural Balance: Earth and Storm skills that consume Spirit restore 1% Life per point.
- Natural Resonance: Earth and Storm skills deal 2% increased impairment per point.
- Overpower: Hitting Outcome — Upwardly to an 8% hazard per point to knock down slowed enemies for 1 second.
- Predatory Instincts: Deal iii% increased damage to nearby enemies per point.
- Primal Resonance: Earth skills deal 6% increased Crushing Accident harm per point.
- Perfect Storm: Storm skill deal 50% increased impairment to Vulnerable targets.
- Rabid Strikes: Your werewolf skills poison the target for 3% of the damage dealt per point over five seconds.
- Scent of Blood: Deal 4% increased damage per point to crowd controlled enemies.
- Tempest and Claw: While Hurricane or Calamity is active, Shapeshifting skills deal an additional forty% damage every bit lightning.
- Undergrowth: Increase the elapsing of crowd control effects by 6% per indicate.
- Quickshift: After shapeshifting into a different grade, your next skill deals 30% increased damage.
Other classes await
For data on the remaining classes in Diablo 4, you lot tin can check out the Sorceress skill tree and Barbaric skill tree. Nosotros'll exist sure to provide updates if anything changes and make guides for the skill trees of the two remaining classes when they are revealed.
While Activision Blizzard has confirmed that Diablo iv won't be releasing in 2022, it could withal end up beingness one of the best PC games when it arrives in 2022 or later. It'll exist available on Xbox I, PC and PS4, volition special enhancements for Xbox Series X, Xbox Series S and PS5 near guaranteed.
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